Splash - 2pan 4panIt opens with one line of brush lettering and the words lay out the round. The first screen of a neighbourhood guessing game spoken in the voice of a Joseon market.Today's round - a hanging scrollToday's round hangs on a scroll-shaped card, with my storehouse balance and the day's five questions below. Each question asks what happened in the neighbourhood yesterday, read from local spending data.Round - one of fourPick one of four cells, gap, eul, byeong or jeong, and set how much coin to stake. The stake button stays locked until a cell is picked.Round - the next questionThe five questions are answered one after another. The header shows which question this is and how far it is to the top board.Standings - season rankingThe whole-town ranking and the friends ranking sit in tabs, with the top ten marked by a line onto the board. The prizes for making the board are listed below.Settlement - a good dayThe day's gain and rank change lead in large type, and each question gets a stamp for my answer and the result.Settlement - a losing dayThe losing side of the same settlement screen. Even on a bad day the rank change and the button to the next round stay in the same place.My storehouse - quests and historyStorehouse balance, quests such as first visit, sign-up, attendance and inviting friends, this round's prizes and past rounds on one screen.My prizes - gifticons receivedPrizes earned from the ranking, as a list. The number still unused is counted at the top.One prize - the barcodeThe detail of one gifticon. Product image, barcode and expiry are large enough to show at the counter straight away.Inviting friendsInvite link and code, the three steps to becoming friends, and the list of friends invited. There is a daily cap on how many count.Attendance - three rounds a dayDays attended are marked with a red seal on the calendar. Answering three rounds in a day counts as attendance.