← BackPlay2bit App
Game detail - RappelzKey art fills the top half; below it an RPG genre chip and four platform marks - PC, Google Play, App Store, Steam. The blurb opens by unpacking the name itself: Rappelz, French for "recall - to summon".
Game Sub 1080x2160
All games - eight titlesOne row per title across all eight games. The tag row is too narrow, so longer tags like "#Time and Space Rift" and "#Dungeon" break and clip - and one tag is misspelled at the source (#Open filed PK).
Game 1080x2160
Notifications - listA 30-day retention line sits right under the filter, and account and transaction alerts are separated by hairlines. The transaction alert, though, carries the same body text as the account one.
Notification 1080x2160
ProfileThree shortcuts under the name and address - account, security, services - then support and announcements split into two blocks. Only the last button breaks language: everything is Korean but it reads "Logout".
Account 1080x2160
SettingsThree groups: general, security, application. The language row reads English while the whole screen is Korean, and the long time-zone value wraps onto a second line at the right edge.
Setting 1080x2160
Settings - notificationsApp push is on, account and transaction push are off. Five notes below spell out the exceptions up front: legally required notices arrive regardless, and muted alerts still show in the history.
Setting Sub1 1080x2160
Settings - app lockWith the lock off, the password and biometric rows read as disabled too. A single note draws the line: the security key used for transactions is changed in account management, not here.
Setting Sub2 1080x2160
Settings - languageKorean is selected, followed by Deutsh (a typo for Deutsch), English - and then "한국어" four more times. The placeholder rows were duplicated and never replaced.
Setting Sub3 1080x2160
Settings - time zoneOnly two choices: Korea Standard Time and UTC. The platform bills itself as global, but the time-zone list stops at Seoul and Greenwich.
Setting Sub4 1080x2160
EventsOngoing and past tabs over a stack of banner cards. Title and body are still placeholders, and the run dates start and end on the same day.
Event 1080x2160
Events - emptyThe tabs stay put and the body collapses to one icon and one line. Nothing is hidden, so a reader with no live events can still cross over to past ones.
Event Nodata 1080x2160
Event detailThree sources collide in one screen: a placeholder headline, a Kakao Pay banner, and a body that is actually an Astellia Royal patch note about a renamed region.
Event Detail 1080x2160
Support - FAQThe first question opens by default and answers in three parts - framing, angle, distance. The third heading lost a letter and reads "can distance" instead of "scan distance".
Faq 1080x2160
AnnouncementsThree maintenance notices and two policy items, all stamped with the same timestamp. Type is carried only by the bracketed prefix in the title.
Notice 1080x2160
Announcements - emptyOne line: no posts. Icon, position, and tone match the empty events screen, so the two read as one pattern.
Notice Nodata 1080x2160
VersionApp icon, current build, an "up to date" line, and a single button through to the open-source licenses. Nothing else.
Version 1080x2160
Open-source licenses - unbuiltTitle and close button only; the body is left as a grey slab. It marks where the license text will go rather than pretending to be finished.
License 1080x2160
Announcement detail - title/body mismatchThe headline announces a privacy-policy revision; the body is Way2Bit's launch greeting, listing all eleven games it operates. The timestamp clips outside its box.
Notice Detail 1080x2160
Announcement detail - with imageThe same post as 018 with the "Just Play!" key visual added - the pair exists to show how far the body drops once an image sits above it.
Notice Detail Img 1080x2160
Contact - unbuiltBack arrow and title, then nothing. The inquiry form was never drawn, and the frame is kept as the placeholder it is.
Contact 1080x2160
App lock passcodeA four-digit lock: filled dots solid, remaining dots faded, and a keypad whose only extra key is backspace - no cancel, no way back.
Key 1080x2160
Security key - error stateThe same four-digit field with a red line added - except the line still reads "error message" instead of an actual one. Below it, a link out to key recovery.
Key2 1080x2160
Optional permissionsOnly two permissions are requested, each with the feature it unlocks spelled out. The subtitle says plainly that refusing limits some features rather than blocking the app.
Request 1080x2160
QR login - expiredA clock with a red badge and two lines. One of four failure screens, each pinned to a different cause - this one is the timer running out.
Qr Notification1 1080x2160
QR login - signed inThe success state, with %email%, %OS% and %browser% left in blue so the substitution points are visible, then a nudge back to the device that started the login.
Qr Notification2 1080x2160
QR login - invalid codeA QR mark with a red badge: the code itself is wrong, so the fix is to check it and scan again rather than retry the same one.
Qr Notification3 1080x2160
QR login - not verifiedA key with a red badge - kept apart from expiry and bad codes for the case where verification simply never completed.
Qr Notification4 1080x2160
QR login - confirm with keyIt names the requesting environment first, then asks for the key. A note explains this confirmation only happens on a PC with no login history.
Qr Key 1080x2160
QR scannerA dark sheet rises with the camera preview inside it - except the preview holds a snapshot of desk figurines instead of a code, and no scan frame has been drawn yet.
Qr 1080x2160
Home - event popupHome dims behind a Kakao Pay promo. The footer splits the two intents - dismiss for now, or never show again.
Main Event 1080x2160
Basic dialog - componentNot a screen but a component sample: dummy title, three dummy lines to fix the height when the body overflows, and a cancel/confirm pair to show the weight difference.
Main Popup 1080x2160
HomeA game banner carousel counts 3 of 16, and a red card below states where and when the account last signed in. QR scan floats as a round button over the four-tab bar.
Main 1080x2160
Tutorial 1 - the platform"Global Game Platform / Play2Bit" over a claim of fifty million users worldwide, a large 3D illustration, and a single button.
Tutorial 1080x2160
Tutorial 2 - QR loginSigning in without typing an ID and password every time is the app's reason to exist; the key-and-lock illustration carries that promise.
Tutorial2 1080x2160
Tutorial 3 - data protectionThe same argument from the safety side. All three slides carry the identical "Get Started" label, so advancing and finishing look the same.
Tutorial3 1080x2160
MaintenanceOne megaphone and a start-to-end window. It reuses the tutorial layout, but the button turns red and reads OK - this screen is a dead end, not a step.
Maintenance 1080x2160
All games - EnglishThe English cut of 002. Longer copy overruns its box and collides with the tag row on Flyff and Seven Guardians, and Flyff Legacy is described as an "MMRPG".
Game En
Game detail - EnglishThe tallest frame here at 5,160px. It runs long enough to need sub-heads for creatures and dungeon siege, yet stops mid-sentence - and shows one platform mark where the Korean cut shows four.
Game Sub1 En
Events - second takeOpens as a modal with a close button instead of a back arrow. Cards swap the run period for a posted date and end with a "more" link, so the list itself carries the reading.
Event2
Home - account-firstThe nickname becomes the headline, with the login card and three shortcuts above the fold. The event banner below still carries a dummy "Button" label and an empty white pill.
Main2
Home, full scroll - list viewThe entire home page as one 9,000px frame - login card, shortcuts, recent game, promo banner, full game list, announcements tab, footer. Every game in the list is named "Flyff" and carries Rappelz's blurb.
Main
Home, full scroll - darkThe dark cut of 041, and not only in colour: the lower tab opens on events rather than announcements, and the cards use a different placeholder set whose first tag is clipped to "#actio".
Main Dark
Home, full scroll - grid viewThe same page with the game list switched to a two-column grid, toggled by the pair of icons at the top right. The grid drops the blurb for a name and a single tag - names still duplicated down the page.
Main2
Home, full scroll - grid, darkThe dark cut of the grid. Seen together, the four long frames are light and dark across list and grid - the home screen tried in every combination.
Main2 Dark
Game detail - darkThe dark cut of 001, trimmed to a share button and one call to action. The title still says Rappelz while the blurb is Seven Guardians' strategy-defence pitch.
Game Dark
Notifications - cardsThe list from 003 rebuilt as cards: a "Today" group header, coloured icons to separate kinds, and room inside the card for a banner image.
Notification2
100%